The type of NetworkStateSynchronization set for this network view.
function Awake () { // Start by switching state synch mode (before any networking is started). networkView.stateSynchronization = NetworkStateSynchronization.Unreliable; }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Awake() { networkView.stateSynchronization = NetworkStateSynchronization.Unreliable; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Awake() as void: networkView.stateSynchronization = NetworkStateSynchronization.Unreliable