Removes a gameobject, component or asset.
obj
will be destroyed now or if a time is specified t
seconds from now.
If obj
is a Component it will remove the component from the GameObject and destroy it.
If obj
is a GameObject it will destroy the GameObject, all its components and all transform children of the GameObject.
Actual object destruction is always delayed until after the current Update loop, but will always be done before rendering.// Kills the game object Destroy (gameObject); // Removes this script instance from the game object Destroy (this); // Removes the rigidbody from the game object Destroy (rigidbody); // Kills the game object in 5 seconds after loading the object Destroy (gameObject, 5); // When the user presses Ctrl, it will remove the script // named FooScript from the game object function Update () { if (Input.GetButton ("Fire1") && GetComponent (FooScript)) Destroy (GetComponent (FooScript)); }
no example available in C#
no example available in Boo