Returns a list of all active loaded objects of Type type
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// When clicking on the object, it will disable all springs on all // hinges in the scene. function OnMouseDown () { var hinges : HingeJoint[] = FindObjectsOfType(HingeJoint) as HingeJoint[]; for (var hinge : HingeJoint in hinges) { hinge.useSpring = false; } }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void OnMouseDown() { HingeJoint[] hinges = FindObjectsOfType(typeof(HingeJoint)) as HingeJoint[]; foreach (HingeJoint hinge in hinges) { hinge.useSpring = false; } } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def OnMouseDown() as void: hinges as (HingeJoint) = (FindObjectsOfType(typeof(HingeJoint)) as (HingeJoint)) for hinge as HingeJoint in hinges: hinge.useSpring = false