A random speed along X, Y, and Z that is added to the velocity.
// Spread random velocity mainly along x-z axis particleEmitter.rndVelocity = Vector3(2, 0.1, 2);
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { particleEmitter.rndVelocity = new Vector3(2, 0.1F, 2); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: particleEmitter.rndVelocity = Vector3(2, 0.1F, 2)