If enabled, the particles don't move when the emitter moves. If false, when you move the emitter, the particles follow it around.
particleEmitter.useWorldSpace = true;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { particleEmitter.useWorldSpace = true; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: particleEmitter.useWorldSpace = true