PhysicMaterial.bounceCombine
var bounceCombine: PhysicMaterialCombine;
PhysicMaterialCombine bounceCombine;
bounceCombine as PhysicMaterialCombine
Description

Determines how the bounciness is combined.

Traditionally bounciness properties are dependent on the combination of the two materials in contact. This is however impractical in a game. Instead you can use the combine mode to tune how the bounciness values of two materials are combined.
	collider.material.bounceCombine = PhysicMaterialCombine.Average;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        collider.material.bounceCombine = PhysicMaterialCombine.Average;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		collider.material.bounceCombine = PhysicMaterialCombine.Average