Determines how the friction is combined.
collider.material.frictionCombine = PhysicMaterialCombine.Average;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { collider.material.frictionCombine = PhysicMaterialCombine.Average; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: collider.material.frictionCombine = PhysicMaterialCombine.Average