The direction of anisotropy. Anisotropic friction is enabled if the vector is not zero.
// Make the collider slippery when going forward but not when going sideways collider.physicMaterial.frictionDirection2 = Vector3.forward; collider.physicMaterial.dynamicFriction2 = 0; collider.physicMaterial.dynamicFriction = 1;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { collider.physicMaterial.frictionDirection2 = Vector3.forward; collider.physicMaterial.dynamicFriction2 = 0; collider.physicMaterial.dynamicFriction = 1; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: collider.physicMaterial.frictionDirection2 = Vector3.forward collider.physicMaterial.dynamicFriction2 = 0 collider.physicMaterial.dynamicFriction = 1