PhysicMaterial.staticFriction
var staticFriction: float;
float staticFriction;
staticFriction as float
Description

The friction coefficient used when an object is lying on a surface.

Must be >= 0. Natural materials will usually have a friction coefficient between 0 (no friction at all, like slippy ice) and 1 (full friction, like rubber). Values larger then 1 are possible, and may be realistic for sticky materials.
	collider.staticFriction = 1;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        collider.staticFriction = 1;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		collider.staticFriction = 1