If anisotropic friction is enabled, staticFriction2 will be applied along frictionDirection2.
collider.physicMaterial.staticFriction2 = 0;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { collider.physicMaterial.staticFriction2 = 0; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: collider.physicMaterial.staticFriction2 = 0