Returns true if there is any collider intersecting the line between start
and end
.
var target : Transform; function Update () { if (!Physics.Linecast (transform.position, target.position)) { ProcessData.AndDoSomeCalculations(); } }
no example available in C#
no example available in Boo
Returns true if there is any collider intersecting the line between start
and end
.
hitInfo
will contain more information about where the collider was hit (See Also: RaycastHit).
Layer mask is used to selectively ignore colliders when casting a ray.