Projector.farClipPlane
var farClipPlane: float;
float farClipPlane;
farClipPlane as float
Description

The far clipping plane distance.

The projector will not affect anything that is further than this distance. See Also: projector component.
	function Start() {
		var proj : Projector = GetComponent(Projector);
		proj.farClipPlane = 20.0;
	}
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Start() {
        Projector proj = GetComponent<Projector>();
        proj.farClipPlane = 20.0F;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Start() as void:
		proj as Projector = GetComponent[of Projector]()
		proj.farClipPlane = 20.0F