The far clipping plane distance.
function Start() { var proj : Projector = GetComponent(Projector); proj.farClipPlane = 20.0; }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Start() { Projector proj = GetComponent<Projector>(); proj.farClipPlane = 20.0F; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Start() as void: proj as Projector = GetComponent[of Projector]() proj.farClipPlane = 20.0F