Returns the euler angle representation of the rotation.
// Create a rotation var rotation = Quaternion.identity; // Assign a rotation 30 degrees around the y axis rotation.eulerAngles = Vector3(0, 30, 0); // print the rotation around the y-axis print(rotation.eulerAngles.y);
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public Quaternion rotation = Quaternion.identity; void Example() { rotation.eulerAngles = new Vector3(0, 30, 0); print(rotation.eulerAngles.y); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public rotation as Quaternion = Quaternion.identity def Example() as void: rotation.eulerAngles = Vector3(0, 30, 0) print(rotation.eulerAngles.y)