Converts a rotation to angle-axis representation.
// Extracts the angle - axis rotation from the transform rotation var angle = 0.0; var axis = Vector3.zero; transform.rotation.ToAngleAxis(angle, axis);
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public float angle = 0.0F; public Vector3 axis = Vector3.zero; void Example() { transform.rotation.ToAngleAxis(out angle, out axis); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public angle as float = 0.0F public axis as Vector3 = Vector3.zero def Example() as void: transform.rotation.ToAngleAxis(, )