Creates a ray starting at origin
along direction
.
// Create a ray from the transform position along the transform's z-axis var ray = new Ray (transform.position, transform.forward);
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public Ray ray = new Ray(transform.position, transform.forward); }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public ray as Ray = Ray(transform.position, transform.forward)