Returns a point at distance
units along the ray.
var r : Ray; print( r.GetPoint (10) ); // a point 10 units along the ray
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public Ray r; void Example() { print(r.GetPoint(10)); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public r as Ray def Example() as void: print(r.GetPoint(10))