The Collider that was hit.
function Update() { if (Input.GetMouseButtonDown(0)) { var hit: RaycastHit; var ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, hit)) { if (hit.collider != null) hit.collider.enabled = false; } } }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Update() { if (Input.GetMouseButtonDown(0)) { RaycastHit hit; Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit)) if (hit.collider != null) hit.collider.enabled = false; } } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Update() as void: if Input.GetMouseButtonDown(0): hit as RaycastHit ray as Ray = Camera.main.ScreenPointToRay(Input.mousePosition) if Physics.Raycast(ray, ): if hit.collider != null: hit.collider.enabled = false