RaycastHit.collider
var collider: Collider;
Collider collider;
collider as Collider
Description

The Collider that was hit.

This property is null if the ray hit nothing and not-null if it hit a Collider.
	function Update() {
		if (Input.GetMouseButtonDown(0)) {
			var hit: RaycastHit;
			var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
			
			if (Physics.Raycast(ray, hit)) {
				if (hit.collider != null)
					hit.collider.enabled = false;
			}
		}
	}
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Update() {
        if (Input.GetMouseButtonDown(0)) {
            RaycastHit hit;
            Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            if (Physics.Raycast(ray, out hit))
                if (hit.collider != null)
                    hit.collider.enabled = false;
                
            
        }
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Update() as void:
		if Input.GetMouseButtonDown(0):
			hit as RaycastHit
			ray as Ray = Camera.main.ScreenPointToRay(Input.mousePosition)
			if Physics.Raycast(ray, ):
				if hit.collider != null:
					hit.collider.enabled = false

See Also: Physics.Raycast, Physics.Linecast, Physics.RaycastAll.