RaycastHit.lightmapCoord
var lightmapCoord: Vector2;
Vector2 lightmapCoord;
lightmapCoord as Vector2
Description

The uv lightmap coordinate at the impact point.

This can be used for sampling the lightmap and setting the sampled color value as the material color of a moving object to make it roughly match the baked lighting. This is simply the textureCoord2 transformed by lightmapTilingOffset.