Actually creates the RenderTexture.
Create
lets you create it up front. Create
does nothing
if the texture is already created.See Also: Release, IsCreated functions.var rt: RenderTexture; function Start () { rt = new RenderTexture(256, 256, 16, RenderTextureFormat.ARGB32); rt.Create(); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public RenderTexture rt; void Start() { rt = new RenderTexture(256, 256, 16, RenderTextureFormat.ARGB32); rt.Create(); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public rt as RenderTexture def Start() as void: rt = RenderTexture(256, 256, 16, RenderTextureFormat.ARGB32) rt.Create()