The center of mass relative to the transform's origin.
centerOfMass
is relative to the transform's position and rotation, but will not reflect the transform's scale!rigidbody.centerOfMass = Vector3 (0, -2, 0);
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { rigidbody.centerOfMass = new Vector3(0, -2, 0); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: rigidbody.centerOfMass = Vector3(0, -2, 0)