Should collision detection be enabled? (By default always enabled).
detectCollisions
is not serialized. This means it doesn't show up in the Inspector
and when Instantiating the rigidbody or saving it in a scene, it will not be saved.// Let animation control the rigidbody and ignore collisions rigidbody.isKinematic = true; rigidbody.detectCollisions = false; // Let the rigidbody take over control, detect collisions rigidbody.isKinematic = false; rigidbody.detectCollisions = true;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { rigidbody.isKinematic = true; rigidbody.detectCollisions = false; rigidbody.isKinematic = false; rigidbody.detectCollisions = true; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: rigidbody.isKinematic = true rigidbody.detectCollisions = false rigidbody.isKinematic = false rigidbody.detectCollisions = true