The diagonal inertia tensor of mass relative to the center of mass.
// The inertia tensor of a long brick rigidbody.inertiaTensor = Vector3(5, 1, 1);
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { rigidbody.inertiaTensor = new Vector3(5, 1, 1); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: rigidbody.inertiaTensor = Vector3(5, 1, 1)