The rotation of the inertia tensor.
// Resets the inertia tensor to be the coordinate system of the transform rigidbody.inertiaTensorRotation = Quaternion.identity;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { rigidbody.inertiaTensorRotation = Quaternion.identity; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: rigidbody.inertiaTensorRotation = Quaternion.identity