The maximimum angular velocity of the rigidbody. (Default 7) range { 0, infinity }.
rigidbody.maxAngularVelocity = 10;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { rigidbody.maxAngularVelocity = 10; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: rigidbody.maxAngularVelocity = 10