The rotation of the rigdibody.
function Start () { rigidbody.rotation = Quaternion.identity; }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Start() { rigidbody.rotation = Quaternion.identity; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Start() as void: rigidbody.rotation = Quaternion.identity