The linear velocity, below which objects start going to sleep. (Default 0.14) range { 0, infinity }.
rigidbody.sleepVelocity = 0.1;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { rigidbody.sleepVelocity = 0.1F; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: rigidbody.sleepVelocity = 0.1F