Allows you to override the solver iteration count per rigidbody.
rigidbody.solverIterationCount = 10;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { rigidbody.solverIterationCount = 10; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: rigidbody.solverIterationCount = 10