Rigidbody.useConeFriction
var useConeFriction: bool;
bool useConeFriction;
useConeFriction as bool
Description
Force cone friction to be used for this rigidbody.
This insures that all contacts involving the actor will use cone friction. This will however have a negative impact on
performance. By default this is off and a much faster and almost as good approximation called pyramid friction method is used.
In most cases it is recommended to leave this value off.
rigidbody.useConeFriction = true;
using UnityEngine;
using System.Collections;
public class Example : MonoBehaviour {
void Example() {
rigidbody.useConeFriction = true;
}
}
import UnityEngine
import System.Collections
public class Example(MonoBehaviour):
def Example() as void:
rigidbody.useConeFriction = true