Is the rigidbody sleeping?
if (rigidbody.IsSleeping()) print("Sleeping");
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { if (rigidbody.IsSleeping()) print("Sleeping"); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: if rigidbody.IsSleeping(): print('Sleeping')