Can this shader run on the end-users graphics card? (Read Only)
// Disable renderer if material's shader is not supported if (!renderer.material.shader.isSupported) renderer.enabled = false;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { if (!renderer.material.shader.isSupported) renderer.enabled = false; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: if not renderer.material.shader.isSupported: renderer.enabled = false