Shader.SetGlobalMatrix
static function SetGlobalMatrix(propertyName: string, mat: Matrix4x4): void;
static void SetGlobalMatrix(string propertyName, Matrix4x4 mat);
static def SetGlobalMatrix(propertyName as string, mat as Matrix4x4) as void
static function SetGlobalMatrix(nameID: int, mat: Matrix4x4): void;
static void SetGlobalMatrix(int nameID, Matrix4x4 mat);
static def SetGlobalMatrix(nameID as int, mat as Matrix4x4) as void
Description

Sets a global matrix property for all shaders.

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block).

See Also: SetGlobalColor, SetGlobalFloat; Material class, ShaderLab documentation.