How much world-space acceleration of the character will affect cloth vertices.
GetComponent(SkinnedCloth).worldAccelerationScale = 1.0;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { GetComponent<SkinnedCloth>().worldAccelerationScale = 1.0F; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: GetComponent[of SkinnedCloth]().worldAccelerationScale = 1.0F