SkinnedCloth.worldVelocityScale
var worldVelocityScale: float;
float worldVelocityScale;
worldVelocityScale as float
Description

How much world-space movement of the character will affect cloth vertices.

The higher this value is, the more the cloth will move as a reaction to world space movement of the GameObject. Basically, this defines the air friction of the SkinnedCloth.
	GetComponent(SkinnedCloth).worldVelocityScale = 0.5;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        GetComponent<SkinnedCloth>().worldVelocityScale = 0.5F;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		GetComponent[of SkinnedCloth]().worldVelocityScale = 0.5F