Fade the cloth simulation in or out, and enabled or disable the SkinnedCloth.
enabled
parameter.
Unlike setting the /Cloth.enabled/ property directly, this will delay the action, and smoothly
interpolate the mesh between the normal skinned mesh and the cloth simulation over a time of
interpolationTime
seconds. This helps you to turn on and off clothing simulation on characters without
letting users notice the transition. Turning on and off clothing simulation is useful for managing the performance
of your game, as cloth simulation is rather expensive.
Calling this function repeatedly with the same parameters has no additional effect./// Smoothly turn cloth simulation on or off depending on distance to camera. var simulateCloth = true; if ((transform.position - Camera.main.transform.position).sqrMagnitude > 20.0f * 20.0f) simulateCloth = false; GetComponent(SkinnedCloth).SetEnabledFading (simulateCloth);
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public bool simulateCloth = true; void Example() { if (transform.position - Camera.main.transform.position.sqrMagnitude > 20.0F * 20.0F) simulateCloth = false; GetComponent<SkinnedCloth>().SetEnabledFading(simulateCloth); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public simulateCloth as bool = true def Example() as void: if (transform.position - Camera.main.transform.position).sqrMagnitude > (20.0F * 20.0F): simulateCloth = false GetComponent[of SkinnedCloth]().SetEnabledFading(simulateCloth)