Lets you essentially lower the heightmap resolution used for rendering.
function Start () { Terrain.activeTerrain.heightmapMaximumLOD = 1; }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Start() { Terrain.activeTerrain.heightmapMaximumLOD = 1; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Start() as void: Terrain.activeTerrain.heightmapMaximumLOD = 1