An approximation of how many pixels the terrain will pop in the worst case when switching lod.
function Start () { Terrain.activeTerrain.heightmapPixelError = 10; }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Start() { Terrain.activeTerrain.heightmapPixelError = 10; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Start() as void: Terrain.activeTerrain.heightmapPixelError = 10