Terrain.treeDistance
var treeDistance: float;
float treeDistance;
treeDistance as float
Description

The maximum distance at which trees are rendered.

The higher this is, the further the distance trees can be seen and the slower it will run.

See Also: Terrain.treeBillboardDistance.
	function Start () {
		Terrain.activeTerrain.treeDistance = 2000;
	}
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Start() {
        Terrain.activeTerrain.treeDistance = 2000;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Start() as void:
		Terrain.activeTerrain.treeDistance = 2000