How lines of text are aligned (Left, Right, Center).
GetComponent(TextMesh).alignment = TextAlignment.Left;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { GetComponent<TextMesh>().alignment = TextAlignment.Left; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: GetComponent[of TextMesh]().alignment = TextAlignment.Left