The size of each character (This scales the whole text).
GetComponent(TextMesh).characterSize = 10;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { GetComponent<TextMesh>().characterSize = 10; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: GetComponent[of TextMesh]().characterSize = 10