The Font used.
// Set the text of the attached Text mesh var newFont : Font; GetComponent(TextMesh).font = newFont;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public Font newFont; void Example() { GetComponent<TextMesh>().font = newFont; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public newFont as Font def Example() as void: GetComponent[of TextMesh]().font = newFont