TextMesh.fontSize
var fontSize: int;
int fontSize;
fontSize as int
Description

The font size to use (for dynamic fonts).

If this is set to a non-zero value, the font size specified in the font importer is overriden with a custom size. This is only supported for fonts set to use dynamic font rendering. Other fonts will always use the default font size.
	GetComponent(TextMesh).fontSize = 12;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        GetComponent<TextMesh>().fontSize = 12;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		GetComponent[of TextMesh]().fontSize = 12