How far should the text be offset from the transform.position.z when drawing.
GetComponent(TextMesh).offsetZ = 5;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { GetComponent<TextMesh>().offsetZ = 5; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: GetComponent[of TextMesh]().offsetZ = 5