TextMesh.offsetZ
var offsetZ: float;
float offsetZ;
offsetZ as float
Description

How far should the text be offset from the transform.position.z when drawing.

	GetComponent(TextMesh).offsetZ = 5;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        GetComponent<TextMesh>().offsetZ = 5;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		GetComponent[of TextMesh]().offsetZ = 5