How much space will be inserted for a tab '\t' character. This is a multiplum of the 'spacebar' character offset.
GetComponent(TextMesh).tabSize = 5;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { GetComponent<TextMesh>().tabSize = 5; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: GetComponent[of TextMesh]().tabSize = 5