The text that is displayed.
// Set the text of the attached Text mesh GetComponent(TextMesh).text = "Hello World";
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { GetComponent<TextMesh>().text = "Hello World"; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: GetComponent[of TextMesh]().text = 'Hello World'