Mip map bias of the texture.
renderer.material.mainTexture.mipMapBias = 0.5;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { renderer.material.mainTexture.mipMapBias = 0.5F; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: renderer.material.mainTexture.mipMapBias = 0.5F