Texture3D.Apply
Apply(updateMipmaps: bool = true): void;
void Apply(bool updateMipmaps = true);
def Apply(updateMipmaps as bool = true) as void
Description

Actually apply all previous SetPixels changes.

If updateMipmaps is true, the mipmap levels are recalculated as well, using the base level as a source. Usually you want to use true in all cases except when you've modified the mip levels yourself using SetPixels.

This is a potentially expensive operation, so you'll want to change as many pixels as possible between Apply calls.

See Also: SetPixels functions.