The time this frame has started (Read Only). This is the time in seconds since the last level has been loaded.
// Sets the gui text to the time it took the player to complete the level function PlayerCompletedGame() { guiText.text = Time.timeSinceLevelLoad.ToString(); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void PlayerCompletedGame() { guiText.text = Time.timeSinceLevelLoad.ToString(); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def PlayerCompletedGame() as void: guiText.text = Time.timeSinceLevelLoad.ToString()