The rotation as Euler angles in degrees.
// Print the rotation around the global X Axis print (transform.eulerAngles.x); // Print the rotation around the global Y Axis print (transform.eulerAngles.y); // Print the rotation around the global Z Axis print (transform.eulerAngles.z); // Assign an absolute rotation using eulerAngles var yRotation : float = 5.0; function Update () { yRotation += Input.GetAxis("Horizontal"); transform.eulerAngles = Vector3(10, yRotation, 0); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public float yRotation = 5.0F; void Update() { yRotation += Input.GetAxis("Horizontal"); transform.eulerAngles = new Vector3(10, yRotation, 0); } void Example() { print(transform.eulerAngles.x); print(transform.eulerAngles.y); print(transform.eulerAngles.z); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public yRotation as float = 5.0F def Update() as void: yRotation += Input.GetAxis('Horizontal') transform.eulerAngles = Vector3(10, yRotation, 0) def Example() as void: print(transform.eulerAngles.x) print(transform.eulerAngles.y) print(transform.eulerAngles.z)