Position of the transform relative to the parent transform.
// Move the object to the same position as the parent: transform.localPosition = Vector3(0, 0, 0); // Get the y component of the position relative to the parent // and print it to the Console print(transform.localPosition.y);
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { transform.localPosition = new Vector3(0, 0, 0); print(transform.localPosition.y); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: transform.localPosition = Vector3(0, 0, 0) print(transform.localPosition.y)