The scale of the transform relative to the parent.
// Widen the object by 0.1 transform.localScale += Vector3(0.1,0,0);
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { transform.localScale += new Vector3(0.1F, 0, 0); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: transform.localScale += Vector3(0.1F, 0, 0)